Giant Crab
Creature 2 — animal, aquatic
SnareAnvilLANDAQUATICanimalaquaticcrustacean
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can. The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adap
Source: pathfinder-monster-core-2
Perception +8; darkvision
Skills acrobatics +7, athletics +8, stealth +7
Str
+4
Dex
+3
Con
+1
Int
-4
Wis
+2
Cha
-3
AC 18
Fort +7
Ref +9
Will +8
HP 25
Resistances physical (except bludgeoning) 3
Speed 25 feet, swim 15 feet
Offense
Melee Claw (unarmed) +9, Damage 1d10+4 slashing plus Grab
Abilities
Scuttle —
Vulnerable to Prone — If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.
Constrict — 1d6+3 bludgeoning damage, DC 18 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab —
WORKS WELL WITH
CrasherLAND / AQUATICA heavy striker finishes off a target the crab has already Grabbed and Constricted in place.
SniperLAND / AQUATICRanged damage stays effective against the crab's resistance to non-bludgeoning weapons while it holds a target in melee.
WeaverLAND / AQUATICSave-based debuffs stack onto a target that is Grabbed and unable to reposition out of spell range.
PUNISHES
✖ isolated targets✖ low Fortitude✖ slashing and piercing weapon reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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