Giant Flying Squirrel
Creature 2 — animal
Pre-Remaster content. May include legacy alignment.
FlankerLANDVERTICALanimal
Though other squirrels can fall from a great height safely, flying squirrels can soar through the air. Flaps of loose skin between their limbs catch the air to keep them aloft as they leap from greater heights. They can use this technique to escape prey or reach places that would be difficult to climb up to. The giant variety of flying squirrels dwell in the highest treetops. They're more likely to be in danger from airborne enemies than predators on the ground. Squirrels' ability to dart into
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +8; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +6, stealth +8
Str
+2
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 18
Fort +7
Ref +10
Will +6
HP 30
Speed 25 feet, climb 25 feet
Offense
Melee Jaws (unarmed) +11, Damage 1d8+4 piercing
Melee Claw (agile, finesse, unarmed) +11, Damage 1d6+4 slashing
Abilities
Glide — The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls.
WORKS WELL WITH
AnvilLAND / VERTICALAn Anvil holds enemies in place while the squirrel uses climb speed and Glide to reach flanking positions.
SniperLAND / VERTICALA Sniper exploits the distraction of the squirrel's close-range harassment to deliver accurate shots.
PUNISHES
✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Flying Squirrel in the encounter builder — free, no install.
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