Giant Joro Spider
Creature 8 (uncommon) — animal
Pre-Remaster content. May include legacy alignment.
SnareShadeLANDVERTICALanimal
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +17; darkvision
Skills acrobatics +14, athletics +19
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 24
Fort +19
Ref +17
Will +14
HP 200
Speed 30 feet, climb 30 feet
Offense
Melee Fangs +20, Damage 2d10+8 piercing plus Joro Spider Venom, Knockdown
Ranged Web +17, range increment 30 feet, Damage 1d4 bludgeoning plus Web Trap
Abilities
Attack of Opportunity —
Joro Spider Venom (incapacitation, poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison (1 round)
Stage 2 1d8 poison and Slowed 1 (1 round)
Stage 3 1d8 poison and Slowed 2 (1 round)
Stage 4 2d8 poison and Paralyzed (1d4 rounds)
Maximum Duration 6 rounds
Stage 1 1d8 poison (1 round)
Stage 2 1d8 poison and Slowed 1 (1 round)
Stage 3 1d8 poison and Slowed 2 (1 round)
Stage 4 2d8 poison and Paralyzed (1d4 rounds)
Web Trap — A creature hit by the joro spider's web Strike is Immobilized and stuck to the nearest surface until it Escapes.
WORKS WELL WITH
AnvilLAND / VERTICALAn anvil occupies the frontline while the spider webs and immobilizes key targets from range.
FlankerLAND / VERTICALA flanker easily capitalizes on web-immobilized targets that cannot turn to prevent off-guard.
SniperLAND / VERTICALA sniper fires safely at web-trapped enemies that cannot close distance or seek cover.
PUNISHES
✖ poor Fortitude✖ poor positioning✖ ranged reliance
redundant immobilization wastes action economy on already-controlled targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Joro Spider in the encounter builder — free, no install.
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