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Giant Leech

Creature 2 — amphibious, animal

SnareLANDAQUATICanimalamphibious

Capable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or slow-moving shallow water or in damp, moist undergrowth. Horses and larger animals are their favorite prey, but they won't balk at a chance to latch onto a human- or halfling-sized meal.

Source: pathfinder-monster-core-2

Perception +5; tremorsense (imprecise) 30 feet
Skills athletics +8, stealth +7
Str
+4
Dex
+1
Con
+3
Int
-5
Wis
+1
Cha
-5
AC 17 Fort +9 Ref +7 Will +5
HP 32
Weaknesses salt 5
Speed 5 feet, swim 20 feet

Offense

Melee Mouth +10, Damage 1d4+6 piercing plus Grab

Abilities

Tremorsense 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Blood Drain
Grab

WORKS WELL WITH

AnvilLAND / AQUATICA front-liner keeps enemies engaged elsewhere while the leech latches onto a straggler with Grab and Blood Drain.
CrasherLAND / AQUATICA heavy striker finishes a target the leech has already Grabbed and drained, since the leech itself hits softly.
SniperLAND / AQUATICRanged pressure adds damage from range while the leech's tremorsense-guided ambush ties down a target in melee.

PUNISHES

✖ isolated targets✖ low Fortitude✖ standing still
Its very slow land Speed makes it a poor fit away from water; keep it near AQUATIC terrain where its swim Speed lets it actually reach targets.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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