Giant Rat
Creature -1 — animal
FlankerLANDVERTICALanimaldisease
Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves, forests or hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend t
Source: pathfinder-monster-core
Perception +5; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +5, athletics +2 (+4 to Climb or Swim), stealth +5
Str
+1
Dex
+3
Con
+2
Int
-4
Wis
+1
Cha
-3
AC 15
Fort +6
Ref +7
Will +3
HP 8
Speed 30 feet, climb 10 feet
Offense
Melee Jaws (agile, finesse, unarmed) +7, Damage 1d6+1 piercing plus Filth Fever
Abilities
Putrid Plague (disease) — The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.
Saving Throw DC 14 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Saving Throw DC 14 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
WORKS WELL WITH
SnareLAND / VERTICALA controller that keeps a foe immobilized lets the rat dart in for repeated disease-bearing bites.
CrasherLAND / VERTICALA heavy striker draws frontline reactions while the rat slips through the flanks and climbs to reach cornered targets.
PUNISHES
✖ clumping✖ low Fort
Same-role stacking of weak skirmishers wastes the single flanking opening a target provides.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Rat in the encounter builder — free, no install.
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