Giant Slug
Creature 8 — animal
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDVERTICALanimal
These massive, primeval relatives of ordinary slugs squirm slowly through swamps and grasslands. Giant slugs are always voracious and prefer to eat flesh or plants high in water content. They frequently consume livestock or strip bare entire orchards or melon crops. For cattle, pigs, or other sizable meals, they first shred the creatures using their radula-tongue-like appendages covered in teeth- to make them easier to consume. The mucus secreted by a giant slug is powerfully acidic and viscous.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +14; scent (imprecise) 60 feet; no hearing
Skills athletics +19
Str
+7
Dex
-1
Con
+7
Int
-5
Wis
+2
Cha
-4
AC 25
Fort +21
Ref +11
Will +14
HP 165
Resistances acid 10
Weaknesses salt 5
Speed 20 feet, climb 15 feet
Offense
Melee Radula (reach-15) +21, Damage 2d10+10 slashing plus Mucus
Melee Foot (reach-10, unarmed) +21, Damage 2d8+10 bludgeoning plus Mucus
Ranged Disgorged Mucus (brutal, splash) +17, range increment 50 feet, Damage 3d6 acid plus 1d6 acid plus Mucus
Abilities
No Hearing (auditory) — A giant slug has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.
Malleable — The giant slug can fit through tight spaces as if it were a Large creature. While Squeezing, it can move at its full Speed. It can Squeeze through spaces that typically fit only a Medium creature, but it does so at the usual Speed for Squeezing.
Mucus — Any creature hit by the giant slug or that moves into its mucus trail is coated in sticky, caustic mucus. It takes 1d4 persistent acid damage and takes a –5-foot status penalty to its Speeds while the damage persists.
Mucus Trail — Any square the giant slug moves into is coated in mucus. These spaces are difficult terrain, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer difficult terrain.
Trample — Large or smaller, foot, DC 27 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
AnvilLAND / VERTICALAn Anvil holds enemies inside the slug's mucus trail while it tramples through their ranks.
WeaverLAND / VERTICALA Weaver repositions foes into the slug's reach and persistent acid-damage zones.
SniperLAND / VERTICALA Sniper exploits the difficult terrain and frontline pressure the slug generates.
PUNISHES
✖ clumping✖ melee reliance
slow formation vulnerable to kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
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