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Giant Viper

Creature 2 — animal

SnareFlankerLANDAQUATICVERTICALanimalpoison

The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality. Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into

Source: pathfinder-monster-core

Perception +7; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +9, athletics +8, stealth +8, survival +6
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
-2
AC 17 Fort +8 Ref +11 Will +6
HP 26
Speed 20 feet, climb 20 feet, swim 20 feet

Offense

Melee Fangs (finesse) +11, Damage 1d8+3 piercing plus Giant Viper Venom

Abilities

Coiled Strike (Special) — As Reactive Strike, but the snake can use this reaction only if it's Coiled.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Coil — The giant viper uses an action to coil itself. While Coiled, the reach of its fangs is 10 feet and it has the Reactive Strike reaction. After the giant viper Strikes with its fangs, it becomes uncoiled.
Giant Viper Venom (poison) — Saving Throw DC 17 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage (1 round)

Stage 2 1d6 poison damage and Drained 1

WORKS WELL WITH

AnvilLAND / AQUATIC / VERTICALA durable front-liner holds the coiled snake's attention so its reactive strike threatens fewer of the party's other members.
WeaverLAND / AQUATIC / VERTICALOngoing save pressure from spells reinforces the venom's drain on the same target.

PUNISHES

✖ melee reliance✖ standing still
Avoid stacking multiple reactive-strike zone controllers; the front line becomes redundant once positioning is solved.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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