Girtablilu Sentry
Creature 8 — beast, girtablilu, humanoid
AnvilSnareLANDbeasthumanoidpoison
Sentries patrol the outskirts of girtablilu communities, watching for external threats like desert drakes, stormcrown dragons, or adventuring parties set on recklessly exploring the girtablilus' sacred sites. Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago t
Source: pathfinder-monster-core-2
Perception +18; darkvision, tremorsense (imprecise) 60 feet
Languages common, girtablilu
Skills athletics +18, intimidation +17, religion +16, survival +17
Str
+6
Dex
+4
Con
+6
Int
+3
Wis
+4
Cha
+3
Items Longspear, Hide Armor
AC 27
Fort +20
Ref +16
Will +12
HP 160
Speed 40 feet
Offense
Melee Longspear (magical, reach-15) +21, Damage 2d8+9 piercing
Melee Pincer (agile, unarmed) +20, Damage 2d8 + 9 bludgeoning plus Grab
Melee Stinger (reach-10, unarmed) +20, Damage 2d6 + 9 piercing plus Girtablilu Venom
Abilities
Constrict — 2d8+6 bludgeoning, DC 24 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Desert Passage — A girtablilu ignores natural difficult terrain in the desert.
Girtablilu Venom (poison) — Saving Throw DC 24 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Grab —
WORKS WELL WITH
SniperLANDA ranged damage dealer can work safely while the sentry's reach spear and constrict hold a target in place.
CrasherLANDA burst striker can finish off a target already Grabbed and poisoned before it escapes.
WeaverLANDA caster with save-based spells gets a reliable target once the sentry's constrict pins it down.
PUNISHES
✖ melee reliance✖ clumping✖ difficult terrain avoidance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Girtablilu Sentry in the encounter builder — free, no install.
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