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Gnagrif

Creature 2 (uncommon) — fey, gremlin

Pre-Remaster content. May include legacy alignment.

SnareShadeLANDSUBTERRANEANVERTICALfey

Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap,

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +7; darkvision
Languages sakvroth
Skills acrobatics +8, athletics +6, intimidation +6, stealth +8, survival +5
Str
+2
Dex
+4
Con
+3
Int
-1
Wis
-1
Cha
+2
Items Light Hammer
AC 18 Fort +9 Ref +10 Will +5
HP 35
Weaknesses cold-iron 3
Speed 20 feet, burrow 10 feet, climb 10 feet

Offense

Melee Light Hammer (agile) +10, Damage 1d6+4 bludgeoning
Ranged Light Hammer (agile, thrown-20) +10, Damage 1d6+4 bludgeoning

Abilities

Rubble Stride — A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their Stomp Around.
Soften Stone
Stomp Around (move) — The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain.
Lurk
Eat Rocks — The gnagrif gnashes and tears at an object or structure, dealing 2d4+2 piercing damage and ignoring Hardness 2 or lower.
Wrecker — Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10.
Primal Innate Spells DC 16, attack +8
2nd Shatter, Speak with Animals (At Will)
1st Ant Haul, Feather Fall
Cantrips (2nd) Prestidigitation

WORKS WELL WITH

AnvilLAND / SUBTERRANEAN / VERTICALAnvil pins enemies inside Stomp Around's difficult terrain while the Snare retreats to lurk and re-position.
CrasherLAND / SUBTERRANEAN / VERTICALCrasher forces movement through rubble-laden squares where the Snare's terrain denial is most effective.
WeaverLAND / SUBTERRANEAN / VERTICALWeaver herds enemies over difficult terrain the Snare creates, multiplying the action tax on each square.

PUNISHES

✖ clumping✖ standing still✖ object-reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #169: Kindled Magic.

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