Gnome Daredevil
Creature 2 — gnome, humanoid
FlankerLANDgnome
These nimble warriors capitalize on their slight stature and dexterous movements to evade and overtake their foes on the battlefield. Their unmatched skill with the gnome flickmace allows a daredevil to strike from a short distance and twirl away unscathed, sometimes hitting hard enough to topple their foes. Because their ancestors came from the First World, gnomes are intrinsically linked to the realm of the fey and crave the mystical and unpredictable. They seek to create daring works of art,
Source: pathfinder-npc-core
Perception +5; low-light-vision
Languages common, gnomish
Skills acrobatics +8, athletics +7, performance +8, thievery +7
Str
+3
Dex
+4
Con
+1
Int
+1
Wis
+1
Cha
+3
Items Composite Shortbow, Gnome Flickmace
AC 18
Fort +8
Ref +12
Will +5
HP 30
Speed 25 feet
Offense
Melee Gnome Flickmace (reach, sweep) +11, Damage 1d6+3 bludgeoning plus Knockdown
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+3 bludgeoning
Ranged Composite Shortbow (deadly-d10, propulsive, reload-0) +9, range increment 60 feet, Damage 1d6+3 piercing
Abilities
Daredevil Strike — Frequency once per round
Effect The gnome daredevil Strides up to their Speed, makes a melee Strike, then Steps.
Effect The gnome daredevil Strides up to their Speed, makes a melee Strike, then Steps.
WORKS WELL WITH
AnvilLANDA durable frontline holds enemy attention so this hit-and-run striker can dart in, Strike, and Step out before a Reactive Strike catches it.
SnareLANDA controller that pins a target removes its ability to punish the Step out, letting this striker attack with impunity.
WeaverLANDA caster softening a target's saves beforehand means the single decisive Strike from this skirmisher is more likely to land hard.
PUNISHES
✖ static formations✖ isolated targets✖ low AC
Avoid stacking with another fragile skirmisher; low Hit Points on both make them easy to pick off before either lands a hit.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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