Goblin Warrior (BB)
Creature -1 — goblin, humanoid
FlankerSniperLANDgoblinhumanoid
The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes by at least three to one. One doesn't need intense training or great toughness to become a goblin warrior. Anyone can aspire to this role, or be drafted into it during an emergency. Goblin warriors delight in wreaking havoc. They think nothing of slaughtering livestock, stealing infants, or burning down buildings purely for momentary delight. They revel in playing malicious tric
Source: menace-under-otari-bestiary
Perception +2; darkvision
Skills acrobatics +5, athletics +2, nature +1, stealth +5
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
-1
Cha
+1
Items Shortbow, Shortsword, Leather Armor
AC 16
Fort +5
Ref +7
Will +3
HP 6
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-p) +7, Damage 1d6 slashing
Ranged Shortbow (deadly-d10) +7, range increment 60 feet, Damage 1d6 piercing
Abilities
Goblin Scuttle — If a goblin ally ends a move action adjacent to the goblin warrior, the warrior can use their reaction to Step.
WORKS WELL WITH
AnvilLANDA durable frontline body anchors the fight while this fragile goblin uses Goblin Scuttle to reposition safely alongside it.
SnareLANDA controller that restrains a target lets this goblin swap between its shortsword and shortbow without exposing itself to a Reactive Strike.
CrasherLANDA bruiser that forces defenders to commit creates the scattered formation this mobile goblin needs to Scuttle into a favorable position.
PUNISHES
✖ static frontlines✖ low Reflex targets✖ isolated damage dealers
Its Hit Points are extremely low, so avoid using it as the sole threat in melee range; it drops before it contributes much damage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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