← Bestiary index

Gorgon

Creature 8 (uncommon) — beast

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDbeast

Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous on their own, and when they band together in herds, they become especially deadly. Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts can gai

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +19; darkvision, scent (imprecise) 30 feet
Skills athletics +19
Str
+7
Dex
+3
Con
+6
Int
-4
Wis
+5
Cha
+3
AC 28 Fort +18 Ref +13 Will +17
HP 135
Immunities petrified
Speed 25 feet

Offense

Melee Horn (unarmed) +20, Damage 2d12+10 piercing
Melee Hoof +18, Damage 2d6+10 bludgeoning

Abilities

Breath Weapon (earth, incapacitation, primal) — The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save.

The gorgon can't use Breath Weapon again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature's body hardens and stiffens, causing it to become Slowed 1 for 1 round.

Failure The creature becomes Petrified for 1 minute. It can attempt a new save at the end of each of its turns.

Critical Failure The creature becomes petrified permanently.
Powerful Charge — The gorgon Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d12+12.
Trample — Medium or smaller, hoof, DC 26 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

WeaverLANDA weaver can immobilize targets to guarantee the gorgon's charge connects at full damage.
FlankerLANDA flanker can drive enemies into the gorgon's breath cone for maximum coverage.
ShadeLANDSaving throw debuffs from a shade make the gorgon's petrification breath more likely to land.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Gorgon in the encounter builder — free, no install.

Open in PathfinderGM →