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Granite Vulture

Creature 2 (rare) — fiend, unholy

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDAERIALfiendunholy

Source: blood-lords-bestiary (Pre-Remaster)

Perception +10; darkvision, scent (imprecise) 30 feet
Languages common, diabolic; telepathy 60 feet
Skills acrobatics +8, athletics +6, religion +8
Str
+2
Dex
+4
Con
+0
Int
+1
Wis
+4
Cha
+0
AC 18 Fort +6 Ref +8 Will +10 +1 status to all saves vs. good
HP 28
Immunities disease, paralyzed, petrified, poison
Speed 20 feet, fly 25 feet

Offense

Melee Jaws (agile, finesse, unarmed, unholy) +10, Damage 1d6+4 piercing plus 1 bleed

Abilities

Anchored Soul — A granite vulture is mystically bonded to a vulture-shaped stone vessel. It must remain within 60 feet of it.
+1 Status to All Saves vs. Good
Bonded Vessel — The condition of a granite vulture's primary vessel dictates the vulture's maximum Hit Point value. Undamaged, the vulture-shaped vessel is an object with 28 Hit Points (BT 14). While the vulture is in spirit form, damaging them doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the vulture. While the vulture Inhabits their vessel, they're a single target, and damage reduces the Hit Points of both the vulture and the vessel. If the vessel is broken, the vulture can still fight normally while inhabiting the vessel and suffers no ill effect; if the vessel is destroyed, the vulture is instantly incorporated into its secondary vessel.
Reconstitution (divine) — When the vulture reaches 0 Hit Points, their spirit dissipates. If their vessel remains intact, the vulture re-forms within it after 2d4 days, fully healed. If the vessel is broken, their receptacle reconstitutes the vessel in 2d4 days, and the vulture re-forms within it in another 2d4 days. In the meantime, the vulture's consciousness inhabits their spirit receptacle. If both their vessel and receptacle are destroyed, the vulture is instantly slain and can't reconstitute.
Spirit Receptacle — If the granite vulture's bonded vessel is destroyed, their spirit inhabits an inanimate skull-shaped receptacle. In this state, they're petrified and can take no actions other than to speak telepathically until they are Reconstituted. The spirit receptacle has 56 Hit Points (BT 14, Hardness 7).
Inhabit Vessel (manipulate) — The vulture touches and melds with their bonded vessel, bringing the statue to life. They can cease Inhabiting their Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, they gain Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); and the following Strike.
Spirit Body — When not Inhabiting their vessel or receptacle, the vulture is incorporeal, is Slowed 1, and gains resistance 3 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).

WORKS WELL WITH

AnvilLAND / AERIALAnvil frontline holds enemy attention near the vessel while the vulture harries from above.
SniperLAND / AERIALSniper capitalizes on off-guard targets the vulture creates through flanking flyby attacks.
WeaverLAND / AERIALWeaver forced movement keeps enemies within the vulture's vessel-anchored operating radius.

PUNISHES

✖ non-ghost-touch weapons✖ good damage✖ poison reliance✖ disease reliance
vessel anchor limits viable flanking radius
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #181: Zombie Feast.

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