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Gray Butcher

Creature 2 — kami

ShadeSnareAERIALkami

Born from large pieces of cloth, ittan-momen flutter in the air, catching the last rays of the setting sun. Ittan-momen can awaken from any sufficiently large cloth, and many beautiful but cruelly-treated tapestries have lured unsuspecting victims to an untimely end. Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami. Tsukumogami range from harmless to malicious, each individual personality a result of how the object was treated before its

Source: season-of-ghosts-bestiary

Perception +7; darkvision, tremorsense (imprecise) 30 feet
Languages common
Skills acrobatics +8, athletics +6, deception +4, performance +6, stealth +8
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+0
AC 20 Fort +8 Ref +10 Will +5
HP 20
Immunities bleed, death-effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious
Resistances bludgeoning 5
Weaknesses slashing 5
Speed 0 feet, fly 30 feet

Offense

Melee Body (finesse) +10, Damage 1d8+2 bludgeoning plus Grab

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Gory Appearance — When not moving, Gray Butcher is nearly indistinguishable from a blood-soaked butcher's apron. They have an automatic result of 26 on Deception checks and DCs to pass as a blood-soaked apron.
Awful Engulf — DC 18 Reflex, 1d8+2 bludgeoning damage, Escape, Rupture 5

Gray Butcher can Engulf only one creature, but can do so to a creature of a larger size so long as the creature's head can feasibly be covered by Gray Butcher's body. A creature that takes damage from Awful Engulf must succeed at a DC 15 Fortitude save to avoid becoming Sickened 1 from the blood-soaked fabric.
The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.

A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free.
Effect: Engulf and Swallow Whole

A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.

If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.
Constrict — 1d8 bludgeoning, DC 18 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab

WORKS WELL WITH

CrasherAERIALcrasher drives prey toward ambush position where engulf and constrict await from concealment
WeaverAERIALweaver debuffs Reflex so engulf lands reliably and constrict locks the target down

PUNISHES

✖ standing still✖ low Reflex
aerial-only habitat lock restricts viable partner pool to other flying creatures
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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