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Graylok Artillerist

Creature 8 (uncommon) — cold, giant, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherLANDcoldgiant

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +16; low-light-vision
Languages common, jotun
Skills athletics +21, crafting +18, intimidation +16
Str
+5
Dex
+3
Con
+5
Int
+3
Wis
+2
Cha
+0
Items Greataxe, Breastplate, Sack with 10 Firebombs (see Throw Bomb)
AC 26 Fort +19 Ref +16 Will +13
HP 100
Immunities cold
Weaknesses fire 10
Speed 30 feet (ice stride)

Offense

Melee Greataxe (magical, reach-10, sweep) +21, Damage 2d12+8 slashing
Melee Foot (reach-10, unarmed) +18, Damage 2d8+9 bludgeoning

Abilities

Ice Stride — A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Ignite Greataxe — The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.
Throw Bomb (alchemical, fire) —
Wide Swing — The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.

WORKS WELL WITH

AnvilLANDThe anvil anchors the front line and prevents enemies from scattering, ensuring the artillerist's Wide Swing and sweep greataxe punish every clumped target.
WeaverLANDThe weaver herds enemies together so the artillerist's Wide Swing and persistent fire damage reach maximum targets per action.
MenderLANDThe mender sustains the artillerist through prolonged engagements, offsetting its modest defenses for a front-line damage dealer.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #177: Burning Tundra.

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