Graylok Gatebreaker
Creature 8 (uncommon) — cold, giant, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDcoldgiant
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +16; low-light-vision
Languages common, jotun
Skills athletics +21, intimidation +16
Str
+7
Dex
+0
Con
+5
Int
+0
Wis
+2
Cha
+0
Items Battle Axe, Tower Shield, Breastplate, Battering Ram
AC 28 ((30 with shield raised, 32 behind cover))
Fort +21
Ref +14
Will +14
HP 130
Immunities cold
Weaknesses fire 10
Speed 25 feet
Offense
Melee Battle Axe (magical, reach-10, sweep) +20, Damage 2d8+9 slashing
Melee Foot (reach-10, unarmed) +20, Damage 2d8+7 bludgeoning
Abilities
Shield Block — [reaction]
Freeze Blade — The frost giant gatebreaker breathes on the blade of their battleaxe, coating it in a layer of magical ice. For 1 minute, the frost giant's battleaxe Strikes gain the cold trait, and creatures struck by the battleaxe are Slowed 1; at the end of each of their turns, the slowed creature can attempt a DC 23 Fortitude save to end the condition.
Ice Stride — A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Shielded Stride — When the frost giant gatebreaker has their shield up, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as Attacks of Opportunity).
Trampling Ram —
WORKS WELL WITH
CrasherLANDThe gatebreaker holds the line and soaks attacks while the crasher exploits engaged foes without fear of reprisal.
MenderLANDThe mender sustains the gatebreaker through prolonged engagements, compensating for its low speed with extended frontline presence.
WeaverLANDThe weaver pulls enemies into the gatebreaker's sweep-axe reach, overcoming the gatebreaker's slow speed with forced repositioning.
PUNISHES
✖ reactive strikes
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Graylok Gatebreaker in the encounter builder — free, no install.
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