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Greater Herexen

Creature 8 (uncommon) — undead, unholy

WeaverCrasherLANDundeadunholydivine

When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former po

Source: pathfinder-monster-core

Perception +16; darkvision
Languages common, necril
Skills athletics +15, deception +16, religion +20, stealth +15
Str
+4
Dex
+4
Con
+3
Int
+0
Wis
+6
Cha
+4
Items Dagger, Defiled Religious Symbol of Pharasma (Wooden)
AC 26 Fort +13 Ref +16 Will +19
HP 135 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet

Offense

Melee Dagger (agile, versatile-s) +20, Damage 2d6+8 piercing plus Heretics Smite

Abilities

Final Blasphemy (divine, void) — When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action Harm spell (DC 18 Fortitude).

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Heretic's Smite (divine) — While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the greater herexen's Strikes deal an additional 2d6 spirit damage to creatures with the holy trait.
Divine Prepared Spells DC 26, attack +18
1st Harm (×4)
Divine Focus Spells DC 26, attack +18; 2 Focus Points
4th Eradicate Undeath
1st Death's Call

WORKS WELL WITH

AnvilLANDA frontline tank absorbs pressure while the herexen casts and finishes with a death-triggered burst.
SnareLANDA controller that keeps enemies grouped up sets up a bigger payoff when the herexen's final blast triggers.
SniperLANDA ranged striker benefits from any support the herexen's spellcasting provides without crowding its Final Blasphemy radius.

PUNISHES

✖ melee reliance✖ clumping✖ holy reliance
Avoid pairing with another spellcaster reliant on the same divine DC pressure; the encounter's save-based threats start to overlap.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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