Grimple
Creature -1 — fey, gremlin
SnareShadeLANDVERTICALAERIALfeygremlin
Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby. Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in roo
Source: pathfinder-monster-core-2
Perception +6; low-light-vision
Languages sakvroth
Skills crafting +5 (+7 traps), deception +2, nature +4, stealth +5, thievery +5
Str
+1
Dex
+3
Con
+3
Int
+1
Wis
+2
Cha
-2
Items Satchel for Holding Rocks, Rock (5)
AC 14
Fort +5
Ref +7
Will +4
HP 9
Weaknesses cold-iron 2
Speed 10 feet, climb 20 feet, fly 20 feet
Offense
Melee Bite (agile, finesse) +7, Damage 1d4 + 1 piercing plus Gremlin Lice
Ranged Rock (agile) +7, range increment 20 feet, Damage 1d4 + 1 bludgeoning plus Rock
Abilities
Gremlin Lice — Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice.
While infested, the targeted creature is distracted by the itching sensation and is Stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds.
The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
While infested, the targeted creature is distracted by the itching sensation and is Stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds.
The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
Putrid Vomit — The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.
Primal Innate Spells DC 16, attack +8
1st Grease
Cantrips (1st) Prestidigitation, Telekinetic Hand
WORKS WELL WITH
FlankerLAND / VERTICALA mobile striker can pick off targets already weakened by the vomited line while this small pest darts out of reach.
AnvilLANDA frontline body draws melee attention away from this fragile gremlin so it can keep applying its debuffing touch.
PUNISHES
✖ low Fortitude✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Grimple in the encounter builder — free, no install.
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