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Grindylow

Creature 0 — aberration, amphibious

SnareFlankerLANDAQUATICaberrationamphibious

The top half of a grindylow vaguely resembles a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. Grindylows mostly dwell in shallow waters, fresh and briny, including lakes, rivers, coastal regions, and coral reefs. They generally organize into groups called schools, which can range from a few individuals to a few hundred. Smaller schools are sometimes taken over by a powerful aquatic creature, though such alliances only last until the school fa

Source: pathfinder-monster-core

Perception +5; darkvision
Languages thalassic
Skills athletics +5, stealth +7, survival +5
Str
+1
Dex
+3
Con
+2
Int
-1
Wis
+3
Cha
+0
Items Spear
AC 15 Fort +6 Ref +7 Will +5
HP 14
Speed 10 feet, swim 25 feet

Offense

Melee Bite (finesse) +7, Damage 1d6+1 piercing
Melee Tentacle (agile, finesse, trip, unarmed) +7, Damage 1d4+1 bludgeoning plus Grab
Melee Spear +5, Damage 1d6+1 piercing
Ranged Spear (thrown-20) +7, Damage 1d6+1 piercing

Abilities

Reactive Strike (Special) — A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or choice.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Clinging Suckers — When a grindylow successfully Grabs a creature larger than themself, they attach to that creature. The Grabbed creature is not Immobilized, but if it moves, the grindylow moves with it.

If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is Off-Guard while attached to a creature.
Jet (move) — The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.
Grab

WORKS WELL WITH

AnvilLAND / AQUATICA front-liner keeps the group together while the grindylow tries to drag an isolated target into deeper water.
WeaverLAND / AQUATICSpell pressure adds to the threat once the grindylow's suckers have attached to a target.

PUNISHES

✖ isolated targets✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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