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Gromog

Creature 2 (unique) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherLANDgiant

Source: kingmaker-bestiary (Pre-Remaster)

Perception +5; blinded
Languages common, jotun
Skills acrobatics +12, intimidation +9
Str
+5
Dex
-1
Con
+4
Int
-2
Wis
+0
Cha
-2
Items Ogre Hook, Lice-Infested Furs
AC 17 Fort +11 Ref +6 Will +5
HP 28
Speed 25 feet

Offense

Melee Ogre Hook (reach-10, trip) +12, Damage 1d10+7 piercing

Abilities

Blinded — Gromog's eyes have been wounded by Linzi. In time, he'll recover his eyesight (mostly), but for the duration of this combat he is Blinded
Itchy — Not only have the itchy lice in Gromog's furs reduced his AC, Reflex save, and attack modifier through distraction (resulting in the values below the standard values for an ogre warrior), he also must succeed at a DC 10 Flat at the start of each round to avoid spending 2 actions furiously scratching himself. On a successful flat check, he must spend only one action scratching at the vermin. Finally, as a side effect of the discomfort caused by his lice, Gromog is too distracted to properly wield his ogre hook. While the weapon can still inflict grievous damage, as long as he remains itchy it doesn't possess the deadly trait these weapons normally possess.

WORKS WELL WITH

WeaverLANDWeaver funnels enemies into reach range where the trip weapon controls the battlefield.
SniperLANDSniper exploits pinned enemies from range while the crasher holds the frontline with reach.
FlankerLANDFlanker benefits from off-guard created by reach-based positioning and trip attempts.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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