Grunka
Creature -1 — goblin, humanoid
Pre-Remaster content. May include legacy alignment.
SniperLANDgoblinhumanoidfire
The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one. These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a bu
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +2; darkvision
Languages goblin
Skills acrobatics +5, athletics +2, nature +1, stealth +5
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
-1
Cha
+1
Items Club, Alchemist's Fire (Lesser) (2), Leather Armor
AC 16
Fort +5
Ref +7
Will +3
HP 6
Speed 25 feet
Offense
Ranged Club (thrown-10) +8, Damage 1d6 bludgeoning
Ranged Lesser Alchemist's Fire (alchemical, bomb, consumable, fire, splash, thrown-20) +8, Damage 1d8 fire plus 1 fire plus 1 fire
Abilities
Goblin Scuttle —
WORKS WELL WITH
AnvilLANDA durable frontliner keeps enemies busy in melee so this fragile bomber can keep throwing from a safe range.
CrasherLANDAn aggressive melee attacker draws attention forward, leaving this ranged skirmisher free to plink from the back.
FlankerLANDA mobile skirmisher forces enemies out of formation, giving this thrower cleaner angles at exposed targets.
PUNISHES
✖ clumping✖ melee reliance✖ low Reflex
Avoid stacking with another fragile ranged skirmisher; a single focused Strike can remove either from the fight.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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