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Guardian of the Faithful

Creature 8 — construct, earth, mindless

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDconstructearth

As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of. Granted a semblance of life through the use of rituals or other strange magic, animated

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +15; darkvision
Skills athletics +19
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 28 ((24 when broken); construct armor) Fort +19 Ref +12 Will +11
HP 90 (fast healing 5)
Immunities mental
Speed 30 feet

Offense

Melee Stone Fist (magical) +21, Damage 2d12+8 bludgeoning plus Grab
Ranged Flaming Coal (fire, magical) +14, range increment 80 feet, Damage 2d6+8 bludgeoning

Abilities

Fast Healing 5 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Construct Armor (Hardness 10) — Like normal objects, an giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 24.
Divine Restoration — Each day at dawn, if the guardian has been destroyed, it re-forms in this room. Its maximum Hit Points are permanently reduced by 10, but it is otherwise restored to its full, lower Hit Point total. Once the statue's maximum Hit Points would be 60 or fewer, it can no longer be restored in this manner and is permanently destroyed.
Brazier — The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8+2 fire damage.
Burn Alive (fire) — The statue grinds a creature it has Grabbed into the red-hot coals of its brazier. The target takes 3d8+2 fire plus 1d8 persistent fire damage.
Grab

WORKS WELL WITH

SniperLANDA ranged attacker stays clear of the Grab entirely while this construct ties down anyone who approaches.
WeaverLANDA caster keeps up sustained pressure while this construct's fast healing and hardness make it a poor target to focus down first.
FlankerLANDA mobile striker can slip past once the Grab has fixed a target's attention and position.

PUNISHES

✖ melee reliance✖ solo aggression✖ low Fortitude
Being mindless, it can't react to allied signals, so pairing with another slow grappler just means both fight over the same single target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #152: Legacy of the Lost God.

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