Guecubu
Creature 8 (uncommon) — earth, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDSUBTERRANEANearthundead
Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death. A guecubu remembers what was done to them, and the memories of their suppos
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages common, necril
Skills acrobatics +16, athletics +18, intimidation +15, stealth +16
Str
+6
Dex
+4
Con
+3
Int
+4
Wis
+3
Cha
+3
AC 27
Fort +17
Ref +16
Will +15
HP 110 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances electricity 10, physical (except bludgeoning) 10
Speed 25 feet, burrow 15 feet (earth glide)
Offense
Melee Jaws (agile, unarmed) +20, Damage 2d8 + 8 piercing plus Wrathful Misfortune
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Break Ground (arcane, earth) — The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (DC 26 Reflex save).
The area becomes difficult terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects.
Ground under the effects of a Consecrate ritual or a Circle of Protection spell tuned against evil or chaos can't be affected by this ability.
The area becomes difficult terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects.
Ground under the effects of a Consecrate ritual or a Circle of Protection spell tuned against evil or chaos can't be affected by this ability.
Earth Glide — The guecubu can Burrow through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Shove into Stone (arcane, earth) — When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a DC 26 Reflex save or become merged with the barrier, with the effects of One with Stone until the target Escapes.
Wrathful Misfortune (arcane, curse) — A creature damaged by a guecubu must succeed at a DC 26 Will save or become cursed with consummate bad luck. The creature becomes Clumsy 2.
Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.
Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.
Primal Innate Spells DC 26, attack +18
4th Shape Stone (At Will)
WORKS WELL WITH
SniperLANDThe Sniper operates outside this creature's Break Ground emanation while exploiting the chaos and disrupted terrain it creates in the enemy formation.
SnareLANDThe guecubu's terrain disruption and underground emergence drive enemies into the Snare's prepared hazard zones.
FlankerLANDEarth Glide lets the guecubu emerge anywhere, splitting enemy attention and creating the two-front engagements the Flanker exploits.
PUNISHES
✖ clumping✖ standing still✖ stealth
Two Weavers with indiscriminate area effects risk friendly-fire overlap and redundant terrain control that limits tactical flexibility.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Guecubu in the encounter builder — free, no install.
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