Gunmarshal
Creature 2 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
SniperCrasherLANDhumanoid
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +10
Languages common, kelish
Skills acrobatics +6, athletics +9, intimidation +7
Str
+3
Dex
+4
Con
+2
Int
+0
Wis
+0
Cha
+1
Items Flintlock Musket, Shortsword, Leather Armor
AC 18
Fort +10
Ref +10
Will +4
HP 30
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +11, Damage 1d6+4 piercing
Ranged Flintlock Musket (concussive, fatal-d10, reload-1) +11, range increment 70 feet, Damage 1d6+4 piercing
Abilities
Firearms Critical Specialization — When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 Fortitude save or be Stunned 1.
Lawbringer — The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.
WORKS WELL WITH
AnvilLANDAn Anvil holds enemies in place, giving the Sniper stationary targets and raising the odds of a firearm critical that stuns the foe.
FlankerLANDA Flanker supplies off-guard, increasing the Sniper's crit rate against a marked target and feeding the Firearms Critical Specialization stun.
SnareLANDA Snare channels enemy movement into predictable lanes, letting the Sniper position for fatal-d10 volleys without wasting actions on pursuit.
PUNISHES
✖ kiting✖ low Fort
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gunmarshal in the encounter builder — free, no install.
Open in PathfinderGM →