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Gutter Ooze

Creature -1 — mindless, ooze

~CrasherLANDAQUATICooze

These small masses of protoplasm are considered the lesser "cousins" to sewer oozes, emerging from the drainage culverts beneath a city after a rainfall to feed on bits of organic matter that collect in streetside gutters. As they collect just about everything—pebbles, bits of broken glass, and other trash—some cities consider them to be more helpful than detrimental.

Source: pathfinder-monster-core-2

Perception +2; motion-sense 30 feet
Skills athletics +5, stealth +2 (+4 in urban environments)
Str
+0
Dex
+3
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 7 Fort +8 Ref +3 Will +5
HP 20
Immunities acid, bleed, critical-hits, mental, precision, unconscious, visual
Speed 10 feet, swim 10 feet

Offense

Melee Pseudopod (agile, finesse) +8, Damage 1 acid plus 1d4 bludgeoning

Abilities

Motion Sense — A gutter ooze can sense nearby creatures through vibration and air or water movement.
Slip Up
Detritus — Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.
Weak Acid — A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

WORKS WELL WITH

AnvilLAND / AQUATICA frontline body screens this fragile, low-armor creature so it can keep landing its unpredictable damage without being singled out.
SnareLAND / AQUATICA controller that keeps a target from retreating compensates for this creature's total lack of ranged options.

PUNISHES

✖ precision reliance✖ critical-hit reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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