Hadrinnex
Creature 8 (uncommon) — aberration
CrasherAnvilLANDaberration
The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate, but only to specific attacks against them, which suggests they were created through advanced technology or magic. The husk surrounding a hadrinnex-flecks of metal suspended in a malleable organic carapace-reshapes in response to harm. So too can a glowing gland within the creature's thorax, which collects energy and restructures the creature's biology to protect it from that energy. This o
Source: pathfinder-monster-core-2
Perception +17; darkvision
Languages aklo; telepathy (touch)
Skills acrobatics +16, athletics +18, occultism +11
Str
+6
Dex
+4
Con
+6
Int
-3
Wis
+3
Cha
-3
AC 27
Fort +18
Ref +14
Will +17
HP 118
Speed 40 feet
Offense
Melee Weapon Arm (reach-10) +20, Damage 2d8 + 9 untyped
See Rapid Evolution
Ranged Energy Ray (occult) +18, range 120 feet, Damage 5d6 untyped
See Rapid Evolution
Abilities
Telepathy (Touch) (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Rapid Evolution (morph, occult) — Energy Gland Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.
Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning.
Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning.
Extend Limbs — The hadrinnex makes two weapon arm Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strikes.
Vent Energy (occult) — The hadrinnex purges the energy in its energy gland for an external discharge.
It either blasts the energy to deal 7d6 @actor.flags.system.energyGland.type damage to creatures in a 30-foot cone (DC 26 Reflex save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra 2d6 energy damage for 1 minute.
Either one expends the damage type stored in the hadrinnex's energy gland, as described below.
After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.
It either blasts the energy to deal 7d6 @actor.flags.system.energyGland.type damage to creatures in a 30-foot cone (DC 26 Reflex save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra 2d6 energy damage for 1 minute.
Either one expends the damage type stored in the hadrinnex's energy gland, as described below.
After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.
WORKS WELL WITH
AnvilLANDA frontline tank buys time for the hadrinnex to configure its energy gland optimally.
SniperLANDRanged support adds pressure while the hadrinnex controls the energy-type matchup.
SnareLANDA controller keeps enemies grouped for the cone-shaped energy vent.
PUNISHES
✖ clumping✖ standing still✖ single energy-type reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hadrinnex in the encounter builder — free, no install.
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