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Halfling Head Chef

Creature 2 — halfling, humanoid

WeaverFlankerLAND

Renowned for their culinary expertise, halfling head chefs navigate the complex world of high cuisine with flavorful creations and fiery tempers. Halflings thrive on simple pleasures—having a pint at the pub or warming their feet by the hearth.

Source: pathfinder-npc-core

Perception +7; scent (imprecise) 30 feet; +15 to smell and taste); keen eyes
Languages common, halfling
Skills acrobatics +7, Baking Lore +15, Cooking Lore +17, intimidation +7, society +6
Str
+1
Dex
+3
Con
+2
Int
+2
Wis
+1
Cha
+1
Items Filcher's Fork, Frying Pan, Chef's Hat, Herbs and Spices (3)
AC 17 Fort +8 Ref +7 Will +7
HP 36
Speed 25 feet

Offense

Melee Filcher's Fork (agile, backstabber, deadly-d6) +9, Damage 1d4+3 piercing
Ranged Filcher's Fork (agile, backstabber, deadly-d6, thrown-20) +9, Damage 1d4+3 piercing
Melee Hot Frying Pan (fatal-d8) +9, Damage 1d4+3 bludgeoning plus 1d4 fire
Melee Fist (agile, finesse, nonlethal, unarmed) +9, Damage 1d4+3 bludgeoning

Abilities

+15 to Smell and Taste
Culinary Specialist — For encounters involving cooking and taste, the head chef is a 7th-level challenge.
Keen Eyes — The halfling gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of them. Whenever the halfling targets a creature that is Concealed or hidden from them, reduce the DC of the flat check to DC 3 Flat for a concealed target or DC 9 Flat for a hidden one.
Dash of Spice
Angry Rant (auditory, emotion, linguistic, mental) — Frequency once per round
Effect The chef shouts a flurry of insults and criticisms at either an ally or enemy within 30 feet with the following effects:

Ally The chef's assistant is shaken by the barrage of criticism but is determined to work faster and harder. The target becomes Quickened for 1 round but is also Frightened 1. They can use the extra action to Interact, Step, or Stride, or as part of an action or activity to prepare, cook, or serve food.

Enemy The target must succeed a DC 18 Will save or take 1d6 mental damage and become frightened 1 (or 2d6 mental damage and Frightened 2 on a critical failure).
Spice Mix — The head chef throws a mixture of irritating spices into an adjacent creature's eyes, causing the creature to be Dazzled until it Interacts to clear its vision.

WORKS WELL WITH

AnvilLANDAnvil holds enemies in close proximity where Spice Mix dazzles adjacent foes while the chef controls from the second rank.
CrasherLANDCrasher capitalizes on debuffed enemies while the chef's battlefield manipulation creates openings for heavy strikes.
SniperLANDSniper benefits from frightened and dazzled conditions inflicted by the chef to land consistent attacks at range.

PUNISHES

✖ melee reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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