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Hargulka

Creature 8 (unique) — giant, troll

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDgianttroll

Before his dreams were invaded and his ambitions enhanced by Nyrissa's eldritch manipulations, Hargulka had already established himself as a leader among trollkind, though his goals never reached beyond bullying his fellow trolls into rampaging the immediate environs for food and wealth to bring back to him as offerings. The notion of becoming a "king" never crossed his mind until he had a vivid, unforgettable dream of himself sitting atop a throne and basking in the fear and adoration of not on

Source: kingmaker-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages common, jotun
Skills athletics +18, intimidation +18, survival +16
Str
+6
Dex
+2
Con
+6
Int
+0
Wis
+2
Cha
+4
Items Morningstar, Hide Armor
AC 26 Fort +20 Ref +14 Will +16
HP 190 (regeneration 25 (deactivated by acid or fire))
Weaknesses fire 15
Speed 30 feet

Offense

Melee Morningstar (magical, reach-10, versatile-b) +21, Damage 1d8+9 piercing plus 1d6 sonic
Melee Jaws (reach-10, unarmed) +20, Damage 2d10+9 piercing
Melee Claw (agile, reach-10, unarmed) +20, Damage 2d8+9 slashing

Abilities

Regeneration 25 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity
Dream of Rulership (primal) — The lingering effects of Nyrissa's inspiration are stronger than any fear Hargulka faces. Whenever he attempts a saving throw against a fear effect, he treats his actual result as one degree of success better than his rolled result.
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Royal Command (auditory, fear, linguistic) — Hargulka issues an order to his followers. Each ally who hears and understands this command becomes Quickened until the end of that ally's next turn but can use the extra action only to Strike. Hargulka can't issue a Royal Command on his next turn.
Shield Rip and ChewRequirement An opponent within reach has Raised a Shield.

Effect Hargulka snatches at a foe's shield, pulling it out of the way. He attempts an Athletics check against the Reflex DC of an opponent who has Raised a Shield before making a jaws Strike against the opponent. If the Athletics check succeeds, the shield is not considered raised against the jaws Strike. On a critical success, Hargulka pulls the shield out of position, so it is no longer raised until the opponent Raises the Shield again. This counts as two attacks toward Hargulka's multiple attack penalty, but the multiple attack penalty doesn't increase until after the jaws Strike.

WORKS WELL WITH

FlankerLANDHargulka's reach and Attack of Opportunity pin enemies in place, giving a Flanker stationary targets that cannot reposition.
SniperLANDRoyal Command grants a ranged ally extra Strike actions per round without requiring the ally to reposition.
MenderLANDA Mender covers the fire-and-acid gap in Hargulka's regeneration, keeping the frontline stable when his weakness is triggered.

PUNISHES

✖ movement in reach✖ shield reliance✖ lack of fire or acid
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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