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Helg Eats-The-Eaters

Creature 15 (unique) — aberration

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDVERTICALaberration

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +26; darkvision
Languages aklo, common, draconic, sakvroth
Skills acrobatics +26 (+30 to Squeeze), arcana +29, athletics +28, deception +21, occultism +27, stealth +24, survival +22
Str
+7
Dex
+3
Con
+4
Int
+6
Wis
+3
Cha
+0
Items Religious Symbol of Bokrug, Spellbook
AC 37 Fort +29 Ref +23 Will +26
HP 275
Speed 40 feet, climb 20 feet

Offense

Melee Jaws (reach-15, unarmed) +30, Damage 3d12+13 piercing
Melee Claw (agile, reach-15, unarmed) +30, Damage 3d8+13 slashing

Abilities

Eerie Flexibility — Despite her size, Helg's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While Squeezing, she can move at her full Speed.
Attack of Opportunity
Enervating TugFrequency once per turn

Requirements Helg's most recent action was to cast a non-cantrip necromancy spell
Effect Helg drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (DC 36 Fortitude). This effect is magical and can be counteracted with Dispel Magic (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any.

Critical Success No effect.

Success Enfeebled 1 for 1 round.

Failure Fatigued.

Critical Failure Fatigued, and rest does not remove the creature's fatigued condition for 1 week.
Furious Claws — Helg makes up to three claw Strikes, each against a different target. These attacks all count toward Helg's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks.
RendStrike: claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Arcane Prepared Spells DC 36, attack +28
8th Horrid Wilting (×2), Maze
7th Entrancing Eyes, Warp Mind (×2)
6th Phantasmal Calamity, Purple Worm Sting, Vampiric Exsanguination, Wall of Force
5th Blood Feast, Cloudkill, Prying Eye
4th Confusion, Freedom of Movement, Resilient Sphere
3rd Blindness, Glyph of Warding, Lightning Bolt, Slow, Vampiric Touch
2nd Acid Arrow (×2), False Life, Hideous Laughter, See Invisibility
1st Fear (×2), Grim Tendrils, Mending, Ray of Enfeeblement
Cantrips (8th) Chill Touch, Daze, Detect Magic, Light, Read Aura
Arcane Focus Spells DC 36, attack +28; 1 Focus Point
4th Life Siphon
1st Call of the Grave

WORKS WELL WITH

AnvilLAND / VERTICALThe Anvil holds the frontline while Helg's Furious Claws cycles through secondary targets, dividing enemy priority.
MenderLAND / VERTICALThe Mender offsets the retaliation Helg's multi-target melee aggression invites, managing a tempo tension.
FlankerLAND / VERTICALThe Flanker delivers flat-footed targets that Helg's reach and Rend exploit, resolving a positioning tension.

PUNISHES

✖ clumping✖ movement✖ melee approach
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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