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Hezle

Creature 8 (unique) — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLAND

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +14; darkvision
Languages common, draconic, mwangi
Skills arcana +18, crafting +16, Mining Lore +16, nature +12, stealth +16, survival +12
Str
-1
Dex
+4
Con
+2
Int
+6
Wis
+2
Cha
+3
Items Crossbow, Dagger, Staff of Fire (Greater), Leather Armor, Antidote (Greater), Wyvern Poison [Applied to 4 Bolts] (4), Healing Potion (Moderate) (2), Infused Reagents (5)
AC 27 Fort +14 Ref +18 Will +16
HP 122
Immunities poison
Speed 25 feet

Offense

Melee Dagger (agile, finesse, magical, versatile-s) +19, Damage 1d4+2 piercing
Melee Staff of Fire (magical, two-hand-d8) +13, Damage 1d4-1 bludgeoning
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +19, Damage 1d4+2 piercing
Ranged Crossbow (magical, reload-1) +20, range increment 120 feet, Damage 1d6+3 piercing plus Wyvern Poison

Abilities

Kobold Explosives (alchemical, fire, manipulate) — Cost 1 batch of infused reagents.

Effect Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a 5-foot burst take 5d6 fire damage (DC 26 Reflex save).
Smoky Retreat (manipulate) — Cost 1 batch of infused reagents.

Requirements Hezle must be adjacent to at least one enemy.

Effect Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a 5-foot burst until the end of her turn that causes her to be Hidden. She then immediately Sneaks, but must end her movement in a space that's not adjacent to any enemies.

All creatures other than Hezle in the smoke cloud must attempt a DC 26 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is Sickened 3 and Stunned 1.
Sneak Attack — Hezle deals an extra 2d6 precision damage to Off-Guard creatures.
Staff Mastery — Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff.

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies in melee, creating flanking opportunities for Sneak Attack and clustering targets for explosive bombs.
SniperLANDA Sniper pressures enemies at range, forcing them into positions where the Flanker can approach and apply precision damage.
WeaverLANDA Weaver funnels enemies into tight groups, maximizing the area effectiveness of thrown explosives and Smoky Retreat escapes.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

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