Hippogriff
Creature 2 — animal
CrasherFlankerAERIALLANDanimal
With the proud bearing of a great raptor and the magnificence of a powerful horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of their original source, these animals are now a common sight in the skies above their favored plains or hill country. Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration similar to that of a hawk or eagle, though some bree
Source: pathfinder-monster-core
Perception +8; darkvision, scent (imprecise) 30 feet
Skills acrobatics +7, athletics +7, survival +6
Str
+3
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 18
Fort +8
Ref +9
Will +6
HP 32
Speed 30 feet, fly 65 feet
Offense
Melee Beak (unarmed) +9, Damage 1d10+3 piercing
Melee Talon (agile, unarmed) +9, Damage 1d6+3 slashing
Melee Wing (reach-10) +9, Damage 1d6+3 bludgeoning
Abilities
Buck — DC 17 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Flying Strafe — The hippogriff Flies up to its fly speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
WORKS WELL WITH
AnvilLAND / AERIALA grounded tank holds the front while this flyer swoops past to strike vulnerable backline targets.
SniperAERIAL / LANDA ranged attacker keeps pressure on grounded targets while the hippogriff harries from above.
SnareLANDA controller stops mobile targets from disengaging before the hippogriff's flyby lands.
PUNISHES
✖ backline positioning✖ low AC✖ no anti-air options
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hippogriff in the encounter builder — free, no install.
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