Hobgoblin Vanguard
Creature 8 — hobgoblin, humanoid
AnvilCrasherLANDhumanoid
Though there are times for precision and discipline, every hobgoblin general also understands the value of demoralizing the enemy with a show of overwhelming force. No military unit is better suited to this purpose than the vanguard, a heavily armed and armored elite unit that inspires their fellow soldiers to action while breaking the enemy's lines and morale with terrifying explosive weapons. Hobgoblins are respected across Golarion for their unmatched expertise in the art of war. The recent f
Source: pathfinder-npc-core
Perception +16; darkvision
Languages common, goblin
Skills athletics +18, crafting +17, intimidation +16, survival +16
Str
+5
Dex
+2
Con
+3
Int
+2
Wis
+1
Cha
+1
Items Maul, Acid Flask (Moderate) (4), Full Plate, Alchemist's Toolkit
AC 27
Fort +19
Ref +13
Will +16
HP 150
Speed 25 feet
Offense
Melee Maul (magical, shove) +19, Damage 2d12+8 bludgeoning plus Knockdown
Melee Fist (agile, nonlethal, unarmed) +19, Damage 1d4+8 bludgeoning
Ranged Alchemical Grenade (splash) +16, range increment 20 feet, Damage 2 acid plus 2d8 acid plus 2 acid
Abilities
Shock and Awe (emotion, mental, visual) —
WORKS WELL WITH
FlankerLANDPositioning tension: the Anvil pushes enemies with Shove into positions where the Flanker can secure flanking for higher critical-hit rate.
ShadeLANDTempo tension: the Shade debuffs Will saves, amplifying the Vanguard's Shock and Awe intimidation against demoralized foes.
PUNISHES
✖ low Will✖ melee stacking
Works well with · Punishes · Pairing advice
Unlock with Tactics
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