Horagnamon
Creature 8 (unique) — animal, minion
Pre-Remaster content. May include legacy alignment.
ShadeLANDAERIALanimal
Source: kingmaker-bestiary (Pre-Remaster)
Perception +18
Languages cyclops, daemonic, jotun, necril
Skills acrobatics +18, stealth +18, thievery +18
Str
-3
Dex
+6
Con
+3
Int
+0
Wis
+6
Cha
+0
AC 28
Fort +13
Ref +20
Will +16
HP 100
Speed 10 feet, fly 40 feet
Offense
Melee Beak (finesse, unarmed) +20, Damage 1d6 piercing
Abilities
Cunning — Horagnamon can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. He's also quite adept at stealing objects. He can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but he can use Thievery to Steal light objects that he can carry in his beak or talons or to accomplish other relatively simple tasks.
Death Throes (death, occult) — Critical Success The creature takes no damage.
Success The creature takes 3d10 void damage.
Failure The creature takes 6d10 void damage and becomes Drained 1.
Critical Failure The creature takes 12d10 void damage and becomes Drained 2.
Success The creature takes 3d10 void damage.
Failure The creature takes 6d10 void damage and becomes Drained 1.
Critical Failure The creature takes 12d10 void damage and becomes Drained 2.
WORKS WELL WITH
AnvilLANDA durable frontline draws attention on the ground so this quick flier can dart in unnoticed to scout or steal.
SnareLAND / AERIALA controller pinning a target down keeps it from reacting while this flier slips past for a hit-and-run Strike.
WeaverLAND / AERIALA caster benefits from the information this scout gathers by darting around the battlefield unseen.
PUNISHES
✖ low Perception✖ isolated items✖ static positioning
Avoid pairing with another fragile skirmisher; low Hit Points on both mean a single strong hit can remove either from the fight.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Horagnamon in the encounter builder — free, no install.
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