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Horba

Creature 2 — human, humanoid

Pre-Remaster content. May include legacy alignment.

SniperCrasherLANDhumanoid

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +8
Languages common
Skills acrobatics +6, athletics +6, survival +6
Str
+2
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Trident, Wooden Shield, Hide Armor, Gray Robes
AC 19 (21 with shield raised) Fort +9 Ref +6 Will +7
HP 30
Speed 25 feet

Offense

Ranged Trident (thrown-20) +11, Damage 1d8+2 piercing
Ranged Cleaver (sweep, thrown-10) +9, Damage 1d6+2 slashing

Abilities

No Escape (rage) —
Shield Block
Demonic Strength — Horba deals an extra 1d8 damage with her tridents, and any trident gains the fatal d10 trait while she is using it (both the extra weapon damage die and the fatal trait have already been included in the trident Strike).
Tainted Rage (concentrate, emotion, mental) — Horba begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until she falls unconscious, whichever happens first. While raging, Horba deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. Horba can still Seek while raging.

WORKS WELL WITH

AnvilLANDAnvil holds the line while this one throws from range, then rages into melee when the gap closes.
WeaverLANDWeaver debuffs reduce enemy AC and saves, making fatal trident critical hits more likely.
FlankerLANDFlanker provides off-guard for thrown attacks and sets up No Escape triggers.

PUNISHES

✖ ranged reliance✖ attempting to flee
Multiple thrown-weapon users compete for ideal mid-range positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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