Horba
Creature 2 — human, humanoid
Pre-Remaster content. May include legacy alignment.
SniperCrasherLANDhumanoid
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +8
Languages common
Skills acrobatics +6, athletics +6, survival +6
Str
+2
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Trident, Wooden Shield, Hide Armor, Gray Robes
AC 19 (21 with shield raised)
Fort +9
Ref +6
Will +7
HP 30
Speed 25 feet
Offense
Ranged Trident (thrown-20) +11, Damage 1d8+2 piercing
Ranged Cleaver (sweep, thrown-10) +9, Damage 1d6+2 slashing
Abilities
No Escape (rage) —
Shield Block —
Demonic Strength — Horba deals an extra 1d8 damage with her tridents, and any trident gains the fatal d10 trait while she is using it (both the extra weapon damage die and the fatal trait have already been included in the trident Strike).
Tainted Rage (concentrate, emotion, mental) — Horba begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until she falls unconscious, whichever happens first. While raging, Horba deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. Horba can still Seek while raging.
WORKS WELL WITH
AnvilLANDAnvil holds the line while this one throws from range, then rages into melee when the gap closes.
WeaverLANDWeaver debuffs reduce enemy AC and saves, making fatal trident critical hits more likely.
FlankerLANDFlanker provides off-guard for thrown attacks and sets up No Escape triggers.
PUNISHES
✖ ranged reliance✖ attempting to flee
Multiple thrown-weapon users compete for ideal mid-range positioning.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Horba in the encounter builder — free, no install.
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