Horde Lich
Creature 15 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDundead
At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as limbs peel off, expanding and reassembling into another nimble skeletal form. Regardless of the number, the single lich mind controls them all, and if any of them survive an encounter, they can rebuild the whole given enough time and raw materials. A desire to live eternally motivates a spellcaster to become a lich, and necromantic knowledge makes the
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +25; darkvision
Languages aklo, chthonian, common, diabolic, draconic, dwarven, jotun, necril, sakvroth
Skills acrobatics +27, arcana +31, crafting +29, intimidation +27, religion +25, stealth +27, thievery +27
Str
+2
Dex
+6
Con
+0
Int
+8
Wis
+4
Cha
+6
Items Scroll of Teleport (Level 6), Wand of Dispel Magic (Level 6)
AC 35
Fort +21
Ref +27
Will +27
+1 status to all saves vs. vitality
HP 250 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet
Offense
Melee Hand (finesse, magical) +27, Damage 5d8 void
Abilities
+1 Status to All Saves vs. Vitality —
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Shatter Block —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Servitor Assembly (manipulate) — A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor.
The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a -2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).
The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a -2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).
Servitor Attack (concentrate) — Each of the horde lich's detached servitors Strike, with a -2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Servitor Lunge —
Servitor Realignment (concentrate) — Each of the horde lich's detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes.
Steady Spellcasting — If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC 15 Flat. On a success, the action isn't disrupted.
Arcane Prepared Spells DC 39, attack +31
8th Horrid Wilting, Power Word Stun, Uncontrollable Dance
7th Power Word Blind, Project Image, Spell Turning, True Target
6th Disintegrate, Feeblemind, Repulsion, True Seeing
5th Cone of Cold, Crushing Despair, Hallucination
4th Confusion, Fly, Freedom of Movement, Veil
3rd Haste, Paralyze, Slow, Stinking Cloud
2nd Hideous Laughter, Invisibility, Mirror Image (×2)
1st Alarm, Command (×2), Illusory Disguise, Unseen Servant
Cantrips (8th) Daze, Detect Magic, Electric Arc, Mage Hand, Shield
WORKS WELL WITH
AnvilLANDAn Anvil anchors enemies inside the Weaver's area-effect spells and servitor threat zones, resolving the positional tension of mobile targets.
CrasherLANDA Crasher capitalises on softened targets and disrupted formations the Weaver creates through spellcasting and servitor placement.
MenderLANDA Mender preserves the Weaver's concentration and Hit Points, addressing the durability tension while accounting for the void healing trait.
PUNISHES
✖ clumping✖ low Will✖ single target focus
A second Weaver splits control duties and neither provides the direct damage output the party needs against isolated threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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