Horned Dragon (Young, Spellcaster)
Creature 8 — amphibious, dragon, primal
AnvilSnareLANDAQUATICAERIALdragonprimalpoisonfear
The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative
Source: pathfinder-monster-core
Perception +16; darkvision, scent (imprecise) 60 feet
Languages common, draconic
Skills acrobatics +13, arcana +16, athletics +17, deception +14, diplomacy +16, Forest Lore +14, intimidation +16, nature +14, occultism +17, society +14, stealth +15
Str
+5
Dex
+1
Con
+3
Int
+2
Wis
+2
Cha
+4
AC 28
Fort +16
Ref +16
Will +17
HP 135
Immunities paralyzed, poison, sleep
Speed 30 feet, fly 120 feet, swim 30 feet (forest passage)
Offense
Melee Jaws (magical, poison, reach-10, unarmed) +20, Damage 2d10+8 piercing plus 2d4 poison
Melee Claw (agile, magical, unarmed) +20, Damage 2d8+8 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+7 bludgeoning
Melee Horn (magical, reach-10, unarmed) +18, Damage 1d12+7 piercing
Abilities
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 24 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Twisting Tail —
Forest Passage — The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Impaling Charge —
Poison Breath (poison, primal) — The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone (DC 25 Fortitude save).
They can't use Poison Breath again for 1d4 rounds.
They can't use Poison Breath again for 1d4 rounds.
Primal Prepared Spells DC 26, attack +20
3rd Slow, Veil of Privacy, Wall of Thorns
2nd Dispel Magic, Humanoid Form, One with Plants, Sound Body
1st Gust of Wind, Vanishing Tracks, Ventriloquism
Cantrips (3rd) Detect Magic, Know the Way, Light, Read Aura, Tangle Vine
Primal Innate Spells DC 26, attack +18
2nd Entangling Flora
1st Charm
WORKS WELL WITH
SniperLAND / AERIALA ranged striker can keep firing from outside the dragon's reach while its frightful presence and reach Strikes hold the front line's attention.
FlankerLAND / AERIALA mobile skirmisher can slip behind foes the Frightened aura has already rattled before their Will recovers.
WeaverLAND / AERIALA fragile caster can keep casting behind the dragon's wide reach threat range, which discourages enemies from closing distance.
PUNISHES
✖ clumping✖ low Will✖ standing at moderate range
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Horned Dragon (Young, Spellcaster) in the encounter builder — free, no install.
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