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Horned Dragon (Young)

Creature 8 — amphibious, dragon, primal

CrasherWeaverLANDAQUATICAERIALdragonprimalpoison

The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative

Source: pathfinder-monster-core

Perception +16; darkvision, scent (imprecise) 60 feet
Languages common, draconic
Skills acrobatics +13, arcana +16, athletics +17, deception +14, diplomacy +16, Forest Lore +14, intimidation +16, nature +14, occultism +17, society +14, stealth +15
Str
+5
Dex
+1
Con
+3
Int
+2
Wis
+2
Cha
+4
AC 28 Fort +16 Ref +16 Will +17
HP 135
Immunities paralyzed, poison, sleep
Speed 30 feet, fly 120 feet, swim 30 feet (forest passage)

Offense

Melee Jaws (magical, poison, reach-10, unarmed) +20, Damage 2d10+8 piercing plus 2d4 poison
Melee Claw (agile, magical, unarmed) +20, Damage 2d8+8 slashing
Melee Tail (magical, reach-15) +18, Damage 2d8+7 bludgeoning
Melee Horn (magical, reach-10, unarmed) +18, Damage 1d12+7 piercing

Abilities

Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 24 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Twisting Tail
Draconic Frenzy — The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum — The dragon recharges their Poison Breath whenever they score a critical hit with a Strike.
Forest Passage — The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress.
Impaling Charge
Poison Breath (poison, primal) — The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone (DC 25 Fortitude save).

They can't use Poison Breath again for 1d4 rounds.
Primal Innate Spells DC 26, attack +18
2nd Entangling Flora
1st Charm

WORKS WELL WITH

AnvilLAND / AQUATIC / AERIALA frontline tank absorbs the impaling charge and frenzy while the dragon commits to a target.
SnareLAND / AQUATIC / AERIALA controller that clusters foes turns the dragon's poison breath into a near-guaranteed multi-target hit.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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