Hrungul Ironeye
Creature 8 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDdwarf
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +16; darkvision
Skills athletics +16, deception +15, survival +14, Warfare Lore +17
Str
+6
Dex
+2
Con
+4
Int
+1
Wis
+2
Cha
+3
Items Longsword, Light Hammer, Shield Boss, Sturdy Shield (Minor), Chain Mail
AC 26
Fort +18
Ref +14
Will +16
HP 140
Speed 25 feet
Offense
Melee Longsword (versatile-p) +20, Damage 2d8+10 slashing
Melee Shield Boss +20, Damage 2d6+10 bludgeoning
Ranged Light Hammer (agile, thrown-20) +18, Damage 1d6+10 bludgeoning
Abilities
Attack of Opportunity —
Bravery — When the Hrungul rolls a success on a Will save against a fear effect, he gets a critical success instead. In addition, any time he gains the Frightened condition, reduce its value by 1.
Shield Block —
Double Slice — Hrungul makes a longsword Strike, followed by a shield boss Strike against the same target at a –2 penalty, each using his current multiple attack penalty. If both attacks hit, he combines their damage and applies resistances and weaknesses only once. This counts as two attacks when calculating his multiple attack penalty.
Grim Efficiency (mental, visual) — Frequency once per round
Trigger A foe within 30 feet critically fails a Strike against Hrungul or targets Hrungul with an effect against which he critically succeeds at the saving throw
Effect Hrungul's defense displays his effortless military skill, unsettling the triggering foe. He attempts to Demoralize the foe, using his Warfare Lore skill modifier in place of his Intimidation skill.
Trigger A foe within 30 feet critically fails a Strike against Hrungul or targets Hrungul with an effect against which he critically succeeds at the saving throw
Effect Hrungul's defense displays his effortless military skill, unsettling the triggering foe. He attempts to Demoralize the foe, using his Warfare Lore skill modifier in place of his Intimidation skill.
Quick Block — At the start of his turn, Hrungul gains an additional reaction that he can use only to Shield Block.
WORKS WELL WITH
FlankerLANDA Flanker exploits the front-line pressure the Anvil creates to circle behind the foe and land off-guard strikes.
WeaverLANDA Weaver repositions enemies into the Anvil's reach, where Attack of Opportunity punishes any movement away from the lockdown.
MenderLANDA Mender keeps the Anvil sustained through prolonged frontline attrition.
PUNISHES
✖ kiting✖ attack spam✖ fear
Double Anvil lacks the offensive pressure to close out encounters efficiently.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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