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Icicle Snake

Creature 2 — cold, elemental, water

ShadeLANDVERTICALcoldelementalwater

Translucent and capable of hanging suspended and near motionless, icicle snakes sense the heat of living creatures as a threat and attempt to use their camouflage and chilling bite against foes. Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.

Source: pathfinder-monster-core-2

Perception +7; darkvision
Skills athletics +7, stealth +7
Str
+1
Dex
+3
Con
+2
Int
-4
Wis
+1
Cha
+0
AC 18 Fort +8 Ref +9 Will +5
HP 35
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses fire 5
Speed 25 feet, climb 20 feet

Offense

Melee Jaws (finesse) +9, Damage 1d6+1 piercing plus 1d6 cold

Abilities

Icicle (concentrate) — Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on Deception checks and DCs to pass as an icicle.

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline holds attention so the disguised snake can strike from ambush without being spotted first.
SnareLANDTerrain control that slows the party gives the ambushing snake more chances to line up a surprise Strike before retreating.
FlankerLAND / VERTICALA mobile partner can exploit the confusion of a surprise attack to land follow-up Strikes on an Off-Guard target.

PUNISHES

✖ low Perception✖ standing still✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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