Ilssrah Embermead
Creature 15 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDdwarf
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages common, dwarven, kholo, sakvroth
Skills acrobatics +25, athletics +27, deception +26, intimidation +28, religion +31
Str
+6
Dex
+4
Con
+5
Int
+4
Wis
+8
Cha
+5
Items Fleshroaster, Light Hammer, Breastplate, Manacles (Good) (4), Religious Symbol of Droskar
AC 40
Fort +27
Ref +24
Will +30
HP 270
Speed 25 feet
Offense
Melee Fleshroaster (disarm, finesse, magical, trip) +31, Damage 2d8+14 slashing plus 1d6 fire
Melee Returning Light Hammer (agile, magical) +30, Damage 2d6+14 bludgeoning
Ranged Returning Light Hammer (agile, magical, thrown-20) +30, Damage 2d6+14 bludgeoning
Abilities
Attack of Opportunity —
Efficient Capture (attack, manipulate) —
Hammer the Chained — Ilssrah attempts a melee Strike with Fleshroaster . If she hits, she also draws her light hammer, makes a melee Strike with it against the same target, and immediately returns it to her belt. She then resumes her grip on Fleshroaster . Both Strikes count toward Ilssrah's multiple attack penalty, but the penalty doesn't increase until both Strikes have been made. If the hammer Strike hits, it deals damage as normal and the target must attempt a DC 35 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Clumsy 1 and Stupefied 1 for 1 round.
Failure The creature is clumsy 1 and stupefied 1 for 1 minute.
Critical Failure The creature is Clumsy 2 and Stupefied 2 for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Clumsy 1 and Stupefied 1 for 1 round.
Failure The creature is clumsy 1 and stupefied 1 for 1 minute.
Critical Failure The creature is Clumsy 2 and Stupefied 2 for 1 minute.
Divine Prepared Spells DC 36, attack +32
8th Divine Aura, Spiritual Epidemic
7th Divine Decree, Energy Aegis
6th Blade Barrier, True Seeing
5th Death Ward, Sending
4th Air Walk, Anathematic Reprisal, Divine Wrath
3rd Circle of Protection, Heroism, Locate (×2)
2nd Augury, Darkness, Silence
1st Command, Harm (×6), Heal (×2), Purify Food and Drink, Ray of Enfeeblement
Cantrips (8th) Detect Magic, Disrupt Undead, Message, Shield, Sigil
Divine Focus Spells DC 36, attack +32; 3 Focus Points
4th Commanding Lash
1st Touch of Obedience
WORKS WELL WITH
CrasherLANDAnvil holds enemies in place with Attack of Opportunity while Crasher exploits the static positioning for high damage.
MenderLANDAnvil's durability and frontline presence create safe operating space for Mender's sustained support.
WeaverLANDWeaver's control spells funnel enemies into the Anvil's reach, maximizing Attack of Opportunity triggers.
PUNISHES
✖ kiting✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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