← Bestiary index

Immortal Ichor

Creature 15 (rare) — ooze

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALooze

An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster.

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +20; motion-sense 60 feet
Languages aklo, chthonian, diabolic, sakvroth; telepathy 100 feet
Skills Ancient History Lore +30, arcana +30, religion +29
Str
+6
Dex
+3
Con
+9
Int
+7
Wis
+6
Cha
+6
AC 26 Fort +30 Ref +20 Will +29
HP 350 (regeneration 15 (deactivated by holy))
Immunities acid, critical-hits, mental, precision, unconscious, visual
Resistances physical 15
Speed 20 feet, fly 20 feet

Offense

Melee Pseudopod (unarmed) +27, Damage 3d8+12 bludgeoning plus Mental Erosion

Abilities

Regeneration 15 (Deactivated by Holy) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Immortality — The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence.
Corrupt Ally (divine, mental) — A creature that fails to save against an immortal ichor's charm spell becomes Stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by . If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed.
Dead Spells — An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain).
Mental Erosion — A creature hit by the ichor's pseudopod is Stupefied 2 for 1 day unless it succeeds at a DC 35 Will save.
Resanguinate (divine, healing) — The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30-foot emanation{30 feet} that has blood takes 4d6 untyped damage (DC 33 Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also Drained 1 (or Drained 2 on a critical failure).
Divine Innate Spells DC 37, attack +31
7th Possession
6th Feeblemind
5th Telekinetic Haul (At Will)
4th Suggestion
3rd Crisis of Faith, Mind Reading (At Will)
2nd Telekinetic Maneuver (At Will)
1st Charm (×3), Charm (At Will), Command (At Will)
Cantrips (7th) Telekinetic Projectile
Divine Focus Spells DC 37, attack +31; 3 Focus Points
4th Destructive Aura
1st Cry of Destruction

WORKS WELL WITH

CrasherLAND / AERIALCrasher provides burst damage while the Anvil occupies attention through Regeneration and area pressure.
SniperLAND / AERIALSniper attacks from safety while the Anvil's durability and Mental Erosion debuffs occupy the enemy.
FlankerLAND / AERIALFlanker maneuvers behind distracted enemies while the Anvil holds attention with Resanguinate pressure.

PUNISHES

✖ clumping✖ melee✖ non-holy damage✖ mental effects
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #149: Against the Scarlet Triad.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Immortal Ichor in the encounter builder — free, no install.

Open in PathfinderGM →