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Incutilis

Creature 2 (uncommon) — aberration, amphibious

SnareAQUATICLANDVERTICALaberrationpsychic

Incutilises are intelligent, nautilus-like sea creatures that attack their victims' brains to take over their bodies, creating puppets to use for labor, combat, or their own malevolent amusement. An adult incutilis is slightly smaller than an adult human head, and their shell bears a pattern of crimson streaks that resemble the ridges and furrows of a brain. Incutilises hatch within the depths of the sea, where they start off consuming bottom-dwelling crustaceans and sometimes even whales or sh

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages aklo, thalassic; Telepathy 30 feet
Skills athletics +8, deception +5, stealth +9
Str
+4
Dex
+3
Con
+1
Int
+1
Wis
+3
Cha
-1
AC 17 Fort +7 Ref +7 Will +9
HP 21
Speed 5 feet, climb 5 feet, swim 40 feet

Offense

Melee Tentacle (unarmed) +8, Damage 1d4+4 bludgeoning plus Grab

Abilities

Telepathy 30 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Abandon Puppet (manipulate) —
Puppetmaster (manipulate) — An incutilis drives tendrils into a Small or Medium living creature that's Unconscious or Restrained by the incutilis. They attach and inject the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet controlled by the incutilis.

The puppet becomes controlled by the incutilis, and gains dying 2. This doesn't change the puppet's HP, and the puppet can have this dying condition even if it has more than 0 HP. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet.

If the puppet recovers from the dying condition, the incutilis immediately Abandons the Puppet. While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical Strikes, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the Athletics and Stealth skills while controlled.

Any attack that deals damage to the puppet also deals 1 mental damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet.
Grab

WORKS WELL WITH

CrasherAQUATIC / LANDA bruiser that downs or restrains a target hands the incutilis exactly the vulnerable host it needs to seize control.
AnvilAQUATIC / LAND / VERTICALA durable frontline keeps the party's attention while the tiny, fragile incutilis waits for an opening to Grab an isolated target.
ShadeAQUATIC / LANDA stealthy partner can separate a straggler from the group, giving the incutilis the helpless victim its control ability requires.

PUNISHES

✖ isolated allies✖ downed teammates✖ single-target focus
Its very low Speed and fragile profile make it a poor match for another Snare that also depends on prolonged melee contact to function.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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