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Infantry Soldier

Creature 2 — human, humanoid

AnvilLAND

Though low on the military hierarchy, infantry are still highly disciplined warriors, challenging for any ordinary person to face in combat. A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Source: pathfinder-npc-core

Perception +8
Languages common
Skills athletics +10, intimidation +7, Warfare Lore +6
Str
+4
Dex
+0
Con
+3
Int
+0
Wis
+2
Cha
+1
Items Crossbow, Shortsword, Wooden Shield, Chain Mail
AC 18 ((20 with shield raised)) Fort +9 Ref +6 Will +6
HP 28
Speed 25 feet

Offense

Melee Shortsword (agile, versatile-s) +10, Damage 1d6+6 piercing
Melee Fist (agile, nonlethal, unarmed) +10, Damage 1d4+6 bludgeoning
Ranged Crossbow (reload-1) +6, range increment 120 feet, Damage 1d8+2 piercing

Abilities

Reactive Strike
Shield Block
Guardian Shield — The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

WORKS WELL WITH

SniperLANDAnvil holds the front line while ranged attackers operate from safety behind the shield wall.
FlankerLANDAnvil provides a stable positional anchor for flankers to pivot around.
CrasherLANDAnvil absorbs pressure so the damage dealer can commit without overextending.

PUNISHES

✖ passing reach✖ targeting allies
multiple anvils compete for adjacency and dilute the protective zone
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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