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Intellect Devourer

Creature 8 (uncommon) — aberration

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDaberration

Intellect devourers serve as advance scouts and infiltrators for the powerful force of alien beings called the Dominion of the Black. These monsters roam the Darklands, from which they mount secret invasions of the world above. When an intellect devourer infiltrates a society, its first priority is to acquire a body. It might first seek out a graveyard for a fresh corpse, as this is easier than fighting and killing someone. When the aberration compresses itself into the host's brain cavity, its

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +16; darkvision, lifesense 60 feet
Languages aklo, common, sakvroth; (can't speak any language), telepathy 100 feet
Skills athletics +14, deception +20, diplomacy +16, occultism +17, society +17, stealth +18
Str
+2
Dex
+4
Con
+4
Int
+5
Wis
+4
Cha
+6
AC 26 Fort +14 Ref +16 Will +18
HP 130
Immunities blinded, controlled, emotion, possession
Speed 35 feet

Offense

Melee Talon (agile, finesse, unarmed) +18, Damage 2d10+5 slashing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Body Thief (manipulate, occult, possession) — The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.

Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.

The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with Peaceful Rest or a similar effect.
Exit Body (move) —
Ravage (death) — The intellect devourer makes two talon Strikes against a Paralyzed, Restrained, or Unconscious creature, using the same attack modifier as its highest attack modifier.

These Strikes gain the death trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action.
Stolen Identity — While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.
Occult Innate Spells DC 27, attack +19
4th Confusion, Globe of Invulnerability
2nd Gentle Repose, Invisibility (At Will) (Self Only), Paranoia (At Will)
1st Soothe (×3)
Cantrips (4th) Daze, Detect Magic, Read Aura

WORKS WELL WITH

AnvilLANDAn Anvil Restrains and pins foes in melee, creating helpless targets for the Shade's Ravage at a tempo advantage.
WeaverLANDA Weaver immobilizes enemies through forced movement or paralysis, setting up helpless conditions the Shade exploits with Ravage.
SnareLANDA Snare Restrains and traps enemies in place, providing the Shade with helpless targets for Ravage without requiring melee exposure.

PUNISHES

✖ control effects✖ emotion effects✖ hiding
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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