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Ioton (F6)

Creature 0 — astral, incorporeal

Pre-Remaster content. May include legacy alignment.

ShadeWeaverAERIALastralincorporealmental

The Astral Plane is a planar nexus, connecting the planes of the Inner Sphere to those of the Outer Sphere, a realm of timeless silver substance charged with mental essence drawn from throughout the Great Beyond. Most creatures on the Astral Plane are visitors-predators seeking to poach from the River of Souls, psychopomps guarding against such incursions, and aeons monitoring the flow of raw quintessence through the Antipode. Yet, this plane has spawned creatures native to its strange currents

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +3; thoughtsense (imprecise) 60 feet
Languages absorbed language
Skills acrobatics +6, stealth +6
Str
-5
Dex
+2
Con
+3
Int
+0
Wis
-1
Cha
-3
AC 14 Fort +7 Ref +6 Will +3
HP 14
Immunities disease, poison, precision
Resistances all-damage (except force, ghost-touch, mental) 2
Weaknesses mental 3
Speed 0 feet, fly 30 feet

Offense

Melee Touch (agile, magical, mental) +6, Damage 1d4 mental plus Leech Thought

Abilities

Thoughtsense (Imprecise) 60 feet (mental, occult) — The ioton senses all non-mindless creatures at the listed range.
Absorbed Language — While a creature is taking persistent damage from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random.
Leech Thought (healing, occult, polymorph) — While a creature is taking persistent mental damage from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to Impersonate an individual.

While transformed, the ioton loses its incorporeal trait, immunities, and resistances, but it gains an unarmed melee Strike with a +6 attack modifier that deals 1d8+2 bludgeoning damage. The ioton immediately returns to its original form once no creature is taking persistent mental damage from it.
Seeking Alchemical Knowledge — This ioton is seeking alchemical knowledge. The ioton gains a +1 circumstance bonus to attack rolls against any creature with the Alchemical Crafting feat, and they prefer to attack those targets to the exclusion of others.
Divine Innate Spells DC 14, attack +4
Cantrips Daze, Detect Magic

WORKS WELL WITH

AnvilAERIALA durable defender keeps the party grouped while this mimicking spirit disguises itself and picks off whoever wanders from the pack.
SnareAERIALA controller that isolates a single target lets this mimicking spirit's persistent mental damage and disguise go uncontested.
SniperAERIALIts resistance to most physical damage means a ranged ally with the right damage type keeps pressure on where melee falls short.

PUNISHES

✖ low Will✖ isolated targets✖ alchemical crafting reliance
Land-bound melee allies cannot easily keep pace with an incorporeal flier with no ground speed, so expect the party to split its forces.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #178: Punks in a Powder Keg.

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