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Ioton

Creature 0 — astral, incorporeal

Pre-Remaster content. May include legacy alignment.

ShadeWeaverAERIALastralincorporealmental

Periodically, stray thoughts colliding on the Astral Plane become entangled, forming a knot of rudimentary intellect. Known as iotons, these beings lack the willpower to manifest physical bodies, much less the self-awareness and vision to know what form these physical bodies might take. Instead, they manifest as ghostly, cloudlike wisps, each intermittently forming ephemeral features like alien eyes, unspeaking mouths, and shimmering symbols as iotons instinctively process their surroundings. Le

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +3; thoughtsense (imprecise) 60 feet
Languages absorbed language
Skills acrobatics +6, stealth +6
Str
-5
Dex
+2
Con
+3
Int
+0
Wis
-1
Cha
-3
AC 14 Fort +7 Ref +6 Will +3
HP 14
Immunities disease, poison, precision
Resistances all-damage (except force, ghost-touch, mental) 2
Weaknesses mental 3
Speed 0 feet, fly 30 feet

Offense

Melee Touch (agile, magical, mental) +6, Damage 1d4 mental plus Leech Thought

Abilities

Absorbed Language — While a creature is taking persistent damage from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random.
Thoughtsense (Imprecise) 60 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
Leech Thought (healing, occult, polymorph) — While a creature is taking persistent mental damage from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to Impersonate an individual.

While transformed, the ioton loses its incorporeal trait, immunities, and resistances, but it gains an unarmed melee Strike with a +6 attack modifier that deals 1d8+2 bludgeoning damage. The ioton immediately returns to its original form once no creature is taking persistent mental damage from it.
Occult Innate Spells DC 14, attack +6
Cantrips Daze, Detect Magic

WORKS WELL WITH

AnvilAERIALA durable defender keeps the party grouped while this mimicking spirit disguises itself and picks off whoever wanders from the pack.
SnareAERIALA controller that isolates a single target lets this mimicking spirit's persistent mental damage and disguise go uncontested.
SniperAERIALIts resistance to most physical damage means a ranged ally with the right damage type keeps pressure on where melee falls short.

PUNISHES

✖ low Will✖ isolated targets✖ melee reliance
Land-bound melee allies cannot easily keep pace with an incorporeal flier with no ground speed, so expect the party to split its forces.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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