Ironclad Annihilator Beetle
Creature 21 (rare) — beast
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALbeast
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +36; darkvision
Skills acrobatics +36, athletics +42
Str
+10
Dex
+6
Con
+10
Int
-5
Wis
+5
Cha
-1
AC 49
Fort +38
Ref +32
Will +35
HP 400
Speed 30 feet, fly 30 feet
Offense
Melee Mandible (magical, reach-20) +39, Damage 4d12+20 piercing plus Improved Grab
Melee Foot (magical, reach-15, unarmed) +37, Damage 4d8+20 bludgeoning
Abilities
Carapace Deflection —
Constrict — 4d6+20 bludgeoning damage, DC 44 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Earthquake Stomp — Frequency once per round
Effect The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot emanation must succeed at a DC 44 Fortitude saving throw or fall Prone and become Stunned 1 (stunned for 1 round on a critical failure).
Effect The ironclad annihilator beetle stomps the ground. All creatures within a 30-foot emanation must succeed at a DC 44 Fortitude saving throw or fall Prone and become Stunned 1 (stunned for 1 round on a critical failure).
Oviposit —
Sunder Objects — When an ironclad annihilator damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Trample — Huge or smaller, foot, DC 44 Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Improved Grab —
WORKS WELL WITH
WeaverLAND / AERIALWeaver herds enemies into the Beetle's Trample and Earthquake Stomp radius for massive area damage.
MenderLAND / AERIALCrasher absorbs tremendous damage on the frontline and requires dedicated healing to stay in the fight.
SniperLAND / AERIALCrasher draws attention and flattens formations, giving the Sniper clean sightlines on priority targets.
PUNISHES
✖ clumping✖ standing still✖ item users
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ironclad Annihilator Beetle in the encounter builder — free, no install.
Open in PathfinderGM →