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Ixirizmid

Creature 8 (unique) — fungus

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDAERIALfungus

Source: malevolence-bestiary (Pre-Remaster)

Perception +17; low-light-vision, tremorsense 30 feet
Languages aklo, common, migo
Skills acrobatics +16, arcana +18, athletics +15, deception +17 (+21 to impersonate), medicine +21, occultism +18, religion +17, stealth +16, thievery +16
Str
+3
Dex
+6
Con
+4
Int
+6
Wis
+5
Cha
+3
AC 26 Fort +14 Ref +18 Will +17
HP 170
Immunities cold
Weaknesses slashing 5
Speed 25 feet, fly 40 feet

Offense

Melee Claw (agile, finesse, unarmed) +18, Damage 2d8+5 slashing plus Grab

Abilities

Tremorsense (Precise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Clever Disguises — Ixirizmid can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability.
No Breath — Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Eviscerate (manipulate) — Ixirizmid performs a swift and painful surgery on a creature it has grabbed or restrained, or who's otherwise immobilized. They roll a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours.

Critical Success The target takes 8d6 slashing damage, is Slowed 1 for 1 round, and becomes Clumsy 1, Enfeebled 1, or Stupefied 1 (the mi-go chooses) for 24 hours.

Success The target takes 5d6 slashing damage and is Slowed 1 for 1 round by the pain.

Failure The target takes 3d6 slashing damage.

Critical Failure The target takes no damage.
Sneak Attack — Ixirizmid deals an additional 1d6 precision damage to Off-Guard creatures.
Grab
Spontaneous Spells
4th Extract Brain

WORKS WELL WITH

AnvilLAND / AERIALAn anvil engages foes in melee to create off-guard conditions the flanker exploits for sneak attack while the flanker's mobility applies pressure from unexpected angles.
WeaverLAND / AERIALA weaver immobilizes or restrains targets setting up the flanker's eviscerate on held foes for devastating follow-up damage.
CrasherLAND / AERIALA crasher's area damage softens clustered enemies while the flanker picks isolated high-value targets from stealth.

PUNISHES

✖ invisible approach✖ cold damage✖ inhaled effects✖ isolated allies
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Malevolence.

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