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Ixusoth

Creature 15 (unique) — aberration

Pre-Remaster content. May include legacy alignment.

WeaverLANDaberration

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +29; darkvision; light blindness
Languages aklo, common; telepathy 100 feet
Skills arcana +30, Bardic Lore +28, crafting +30, deception +27, medicine +25, nature +25, occultism +30, religion +27, society +28, thievery +25
Str
+4
Dex
+6
Con
+4
Int
+9
Wis
+6
Cha
+4
Items Robe of Eyes
AC 36 (all-around vision) Fort +23 Ref +25 Will +29 +2 status to all saves vs. magic
HP 275
Speed 25 feet

Offense

Melee Fist (agile, finesse, magical, reach-10, unarmed) +27, Damage 3d10+10 bludgeoning plus Scatterbrain Palm

Abilities

All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Lore Master — Ixusoth retains a vast amount of knowledge. She can use her Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in.
Eye Probe (occult) — Frequency once per day

Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more eyes causes the eye or eyes farthest away to shrivel and die.

Ixusoth can deliver touch spells through her eye probes and make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.
Scatterbrain Palm (incapacitation, occult) — A creature hit by Ixusoth's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until the start of its next turn.

Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3, and the hyakume can use Steal Memories on the target as part of this action.
Steal Memories (emotion, mental, occult) — Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become Stupefied 2 and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.
Occult Innate Spells DC 40, attack +32
8th Charm (×2), Disappearance, Mind Blank
7th Dispel Magic (×2), Mindlink (At Will)
4th Air Walk (At Will), Hypercognition (At Will), Zone of Truth (At Will)
Cantrips (8th) Daze, Detect Magic, Read Aura

WORKS WELL WITH

AnvilLANDThe Anvil shields the weaver while its eye probes and occult debuffs shape the encounter, resolving a priority tension.
CrasherLANDThe Crasher capitalizes on the flat-footed and stupefied conditions the weaver's debuffs inflict, exploiting a positioning advantage.
FlankerLANDThe Flanker disrupts enemy lines while the weaver's area spells control spacing, resolving a positioning tension.

PUNISHES

✖ low Will✖ Recall Knowledge✖ flanking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #161: Belly of the Black Whale.

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