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Jafaki

Creature 8 (unique) — aberration, seugathi

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDaberration

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages aklo, common, sakvroth; telepathy 100 feet
Skills acrobatics +18, crafting +18, diplomacy +15, intimidation +17, medicine +16, nature +16, occultism +18, stealth +18
Str
+3
Dex
+6
Con
+4
Int
+4
Wis
+4
Cha
+3
Items Rapier, Infused Acid Flask (Moderate) (2), Infused Bottled Lightning (Moderate) (2), Alchemist's Lab (Expanded), Round Key, Four-pronged Key, Wand of Peaceful Rest (Rank 2), Wand of Force Barrage (Rank 1), Infused Wyvern Poison (2), Infused Cognitive Mutagen (Moderate) (2), Infused Elixir of Life (Lesser) (2), Infused Mistform Elixir (Moderate) (2)
AC 26 Fort +14 Ref +18 Will +16 +1 status to all saves vs. magic
HP 100
Immunities mental, poison
Resistances bludgeoning 10
Speed 25 feet

Offense

Melee Bite (agile, finesse) +18, Damage 2d6+5 piercing plus Seugathi Venom
Melee Rapier (deadly-d8, disarm, finesse, reach-10) +19, Damage 2d6+5 piercing plus Wyvern Poison
Ranged Acid Flask (bomb, splash) +19, range increment 20 feet, Damage 5 acid plus 2d6+2 acid plus 6 acid
Ranged Bottled Lightning (bomb, splash) +19, range increment 20 feet, Damage 2d6+2 electricity plus 6 electricity

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Infused Items — Jafaki carries these infused items: 2 Moderate Acid Flasks, 2 Moderate Bottled Lightnings, 2 Moderate Cognitive Mutagens, 2 Lesser Elixirs of Life, 2 Moderate Mistform Elixirs, and 2 doses of Wyvern Poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.
+1 Status to All Saves vs. Magic
Command Confusion — If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.
Mindfog Aura (mental) — 20 feet. A creature that starts its turn in the aura must succeed at a DC 23 Will save or become Confused for 1 round; on a success, that creature is temporarily immune for 1 minute.

Jafaki can suppress or activate this aura as a single action with the concentrate trait.
Envenom Weapon (manipulate) — Jafaki applies their innate seugathi venom to one weapon they wield.
Magic Item Mastery — Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.
Quick Consumption (flourish) — Jafaki Interacts to draw an elixir or mutagen, then drinks it.
Seugathi Venom (poison) — Saving Throw DC 24 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 2d6 poison damage and Deafened and Stupefied 2 (1 round)
Occult Innate Spells DC 26, attack +18
4th Confusion (×3), Phantasmal Killer
3rd Hypercognition, Levitate, Mind Reading (×3)
Cantrips (4th) Daze, Detect Magic, Telekinetic Hand, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDA durable frontline occupies melee attention while this caster keeps the confusion aura and bombs going from a safe distance.
FlankerLANDA mobile striker can exploit the Off-Guard created when a Confused target turns on its own allies.
SniperLANDA ranged attacker adds damage while this caster's aura keeps enemies from acting reliably.

PUNISHES

✖ clumping✖ low Will✖ melee reliance
Avoid pairing with another Will-save aura controller; overlapping confusion effects don't stack meaningfully and just waste the setup.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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